

Once again - i'm 100% sure it will not change anything, so it's more of a thing for community to take a look at: In case some people are wondering is this legit kill or not (or if the boss is trivial with this "exploit" or not) - when boss died we had 3 combat ressurections available + totem (more than enough to cover all the breaths without any bug on the encounter). So now comes the last part of 1st paragraph - our kill log. Every guild in top 5 (or even 10, most likely) used it. 2) On Mythic Archimonde you were able to kill your tank to avoid Crystal on last phase, helping with dps requirement on the fight. Talking about consistency - ALL last bosses in last 3 raid contents had some "tricks" to make them easier, on some bosses even totally trivializing last phase: 1) You were able to use Monk tank on last phase of Blackhand to completely avoid his smashes - top 4 and top 5 guilds both used it (and even published a video) - yet no consequences. I guess you already know which strategy we've chosen after all. So at this point we had 2 options - completely scrap the strategy and start inventing new one or stick to this strategy, considering it's still a solid one, because even without this bug it's a valid strategy (because if Blizzard fixed a bug, that Helya stops breath we still can kill our tanks to avoid the same ability, simply by ressing them via combat resses or via shaman's totem).

It's an obvious bug (that has been reported by some guilds on a heroic week), that makes encounter easier (not even close to trivial, if you ask me). So the real deal comes to the last phase, because for some reason after you're avoiding first breath, she simply stops casting it. The answer is no, that was the strategy everyone been using on Archimonde (avoiding the crystal via tank death) and even Blizzard themselves are ok with this part. At that point we never knew how it works on last phase, however we've been pretty confident that we can avoid this breath the same way on the last phase.īefore starting to discuss everything else, I'm pretty sure some of you will ask - why would you do this?! It's an exploit by itself, you're killing tank to avoid mechanics. Our guild found out, that if you're killing your tank on 1st phase, Breath is stopping, so using shamans talent "Ancestral Protection Totem" to kill your tank effectively gives you more damage on 1st phase without any negative consequence. Helya has a "Breath" ability, which deals cone damage + spawns adds on 1st phase and void zones on 2nd phase, that should be soaked. To make sure everyone fully understands what's happened, i will try to explain it as simple as it could be. Originally Posted by MMO-Champion Helya situation
